Sonic Design(Project2)
Sonic Design:Project 2
21/10/2024 - 8/12/2024 (Week 9 - Week 11)
LI YUHAN (0379857)
LI YUHAN (0379857)
Link to GoogleDrive Files
This is a classic fairy tale familiar to everyone: The Frog Prince. In the story, the frog helps the princess retrieve her beloved golden ball, and they become friends. In the end, they marry happily. However, due to time constraints, my project couldn't cover the entire story. After consulting Mr. RAZIF, he suggested I focus on a 3-minute segment and leave the story unfinished. So that's what I did for this project. The story begins with the little princess receiving the golden ball and continues through the frog prince helping her retrieve it, but it doesn't reach the final scene where they become friends.
Thus, the main characters in my excerpted story are the princess and the prince-turned-frog. Since the story describes the little princess as a cute, clever, and quick-witted girl, I deliberately used a higher-pitched voice for her during recording to sound more adorable and gentle. Later, during AU modulation, I adjusted her pitch even higher to make her voice sharper. When recording the princess's crying scene, I imagined how I'd feel if I lost my most cherished toy. so I channeled that emotion, using the saddest, most sorrowful voice possible. For the prince turned frog, I envisioned a cartoonish, childlike voice. I deliberately used nasal resonance to make him sound comical, and in post-production, I adjusted his voice to sound more like it was produced from a body cavity, making it lower and deeper compared to the princess's voice.
These is the sound effects I used:
These are the pitch shifters I used to make the princess and prince's voices sound more fitting for their roles:
I used the AI's effect shifter to adjust the princess's voice, making her tone sound higher-pitched and more like a little girl:
For the Frog Prince's voice, I also used a pitch shifter to make it sound deeper, completely different from the princess's voice:
I also utilized other effect processors. For instance, to make the breath sounds more pronounced and give the princess's sobbing a hoarser quality, I employed a parametric equalizer and a single-band compressor:
And the frog perched on a lotus leaf by the lake—to make its sound seem to come from below and feel more ethereal, as if drifting from the water's edge and partially absorbed by the rippling surface, I adjusted it using a parametric equalizer:
To convey the princess's joy at retrieving her beloved golden ball, I inserted a clip of a little girl humming as she happily runs home from school. It feels like she's humming a tune while skipping joyfully back.
However, since the original sample wasn't adjusted, it didn't quite match the princess's voice. So I used a parametric equalizer to make it sound more consistent with the voice I created for her. Additionally, because she's running farther away while humming, I applied reverb to give the sound a more ethereal quality.
The sound of the princess skipping and jumping home also features reverb. I incorporated the sound of footsteps crunching through fallen leaves, as the story takes place in a forest—I felt this sound would perfectly complement the setting. Additionally, the sound of the princess's firecrackers should carry a hint of ethereality when heard. I used reverb to achieve this effect.
Overall, I absolutely loved this assignment. It felt incredibly fun—nothing like doing homework at all. I learned so much from it while clearly experiencing the joy of creating something new. I got to voice my favorite childhood fairy tales, bringing each character to life, making the story more complete, and turning the video into something truly captivating.










Comments
Post a Comment