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{Interactive Design}Exercise 2

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Interactive Design Exercise 2: Simple Personal Profile Page 8 September 2025- 15 October 2025 LI YUHAN (0379857) In this lesson, we took our first steps in building web pages through coding. Though it was just a simple introductory exercise, the entire process felt incredibly novel and completely changed my understanding of web development. During the hands-on practice, I first created a page file named "index.html," then gradually added the basic framework of the webpage. In the <head> section, I filled in the page title, used <h1> and <h2> to set heading levels, wrote two paragraphs of self-introduction with <p>, and even tried using ordered lists <ol> and <li> to list this semester's courses, favorite foods, and movies. Each step felt like gradually piecing together my own little online space. The feeling was truly magical when I finished writing the code in the text editor for the first time, saved it, and successfully opened it in ...

Game Development (Exercise 2)

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Game Development Exercise 2:Indiviual Asset Creation 7 October2025- 9 October 2025 LI YUHAN (0379857) This week's assignment is to create 3D assets for our game project. I chose to develop a childhood model of the protagonist "Xiaoyu" for my narrative puzzle game The Shadow Formula, along with a key environmental object—a small kitchen from memory. Designing Character Appearances My concept for the protagonist, Xiao Yu, is a rebellious little girl who loves candy. Thus, I envisioned her as a girl in a skirt with twin ponytails, her arms crossed to convey her defiant nature and hint at the misunderstanding with her mother. My initial character designs aimed for greater detail, but since my game style relies on silhouettes that illuminate during gameplay, I abandoned all the original details. Instead, I focused on refining the character using black and white to make her vivid and three-dimensional. I. Creative Inspiration and Design Goals The core of Shadow's Recipe rev...

Advanced Modeling and Animation(Weekly Learning)

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Advanced Modeling and Animation(Weekly Learning) WEEK1-WEEK14 LI YUHAN (0379857) Week 1 The focus of this week's class was an introduction to and practical application of Blender. The teacher began by systematically explaining the basic operational logic of the software, with a particular emphasis on the significance of scalar parameters and how to set appropriate values, establishing a theoretical foundation for 3D modeling. Following this, under the teacher's step-by-step guidance, we engaged in a comprehensive hands-on exercise—modeling a basic Ferris wheel. This session allowed us to experience the entire process of constructing a 3D object from scratch. This session deeply impressed upon me that 3D modeling is a fusion of rationality and creativity. Manually adjusting parameters and observing the subtle changes in the model made me realize it's not just artistic creation but also a form of precise "digital sculpting." Although the Ferris wheel project was sma...

Performative Media (Weeekly Learning)

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Performative Media (Weeekly Learning) WEEK1-WEEK14 LI YUHAN (0379857) Week 1 This week marked my first introduction to the field of Performative Design. The instructor began by clarifying the core concept and used a series of video examples to let us experience its appeal firsthand. I was particularly struck by the music video for "Love." The use of robotic arms and mirrors created a visual poem full of dynamics and reflection, significantly enhancing the narrative tension and audience immersion. This gave me a preliminary understanding of the magic of performative design as an intermedial strategy. Subsequently, the teacher facilitated a group discussion where we shared a story, film, artwork, game, or performance that had inspired us. Within our group, a shooting game sparked the most conversation due to its unique narrative mechanics. At the end of the class, the teacher briefly outlined the main tasks for the semester. This session fundamentally reshaped my understanding ...

Interactive Design (Weekly Learning)

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Interactive Design (Weekly Learning) WEEK 1-WEEK 14 LI YUHAN (0379857) Week 1:  This week, the instructor systematically outlined the semester's teaching structure and core tasks, emphasizing the central role of user experience in web design. We clarified the requirements for the first practical project—selecting five high-quality websites with improvement potential for in-depth analysis, with specific advice to avoid e-commerce and news websites to broaden design thinking. Through the teacher's detailed explanation, we acquired the necessary software tools, laying a solid foundation for subsequent learning. The specific content of my homework: Project 1 Week 2:  The course focused on the core concept of "designing for user satisfaction." We delved into the iterative process of design thinking: from understanding problems and defining solutions to conceptualizing ideas, prototyping, and user testing—a cycle requiring continuous refinement. The session highlighted five...

Game Development (Weekly Learning)

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Game Development (Weekly Learning) 26 September 2025- 3 October 2025 LI YUHAN (0379857) Week 1 The first week established a foundation centered on practice and collaboration. The session began with a distinctive icebreaker—introducing a neighbor within five minutes—which quickly bridged gaps and signaled that teamwork would be integral to the semester. The instructor clearly outlined the course structure, impressing me with his emphasized development philosophy: we should start from the "first principles" of game design, building a solid foundation rather than over-relying on ready-made modules. To this end, he recommended open-source software free from licensing restrictions and openly permitted the use of AI for asset generation, while cautioning against tools with authorization risks like Photoshop. The most significant insight from this lesson was not a specific technical skill, but the establishment of a "designer's mindset." The instructor's emphasis o...

Sonic Design(Weekly Learning)

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Sonic Design:Weekly Learning WEEK1-WEEK14 LI YUHAN (0379857) Week 1 At the beginning of the course, Mr. Razif outlined the learning blueprint for the entire semester in sonic design. The core tasks were clearly divided into four progressive stages: from understanding sound fundamentals, to creating auditory images, then producing audio narratives via audiobooks, and finally culminating in dubbing a silent film and compiling an e-portfolio. The most memorable part was the initial "sound meditation" session—when those seemingly ordinary daily sounds reverberated in the quiet classroom, they ceased to be background noise and instead became keys unlocking floodgates of memory. This direct sensory experience revealed the emotional and narrative potential of sound more vividly than any theoretical explanation could. The teacher also previewed subsequent assignments like animation and game dubbing, building our anticipation for the learning journey ahead. Week 2  In week two, we mov...