Games Studies【Exercise 1】

Games Studies Exercise 1

The ultimate fusion of "heartbeat gaming" and "role-playing" to build a dynamic narrative playground.

1. The dramatic tension of asymmetric confrontationThe drama of asymmetric confrontation  
   - In 1v4 mode, regulators (hunters) and survivors (escapees) have very different abilities, perspectives, and goals, which naturally creates a sense of oppression and a need for collaboration.  
   - Example: When the supervisor uses skills to chase, the survivor needs to create "terrain differences" by turning windows and looping around the boarding area, so real-time strategy adjustments are as full of improvisation as a stage play.  

2.Narrative-driven role-playing  
   - Each character comes with a dark fairy tale background (e.g., "The Gardener" takes down chairs for revenge, "The Clown" is a chainsaw thriller), and the player completes the pieces of the character's story through manipulation.  
   - Playful design: Character-specific actions (the tense animation of a doctor pulling out a needle to heal himself) unite functionality with narrative immersion. 3.  

3. Randomness and Mental Gaming
   - The uncertainty of map props refreshment and teammates' behaviors force players to make dynamic choices between "risky decoding" and "conservative hiding".  
   - Highlight Moment: The heartbeat sound effect during the last second cellar escape is amplified, transforming victory and defeat into an emotional catharsis.  





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