SEMESTER 1 

Li YuHan(0379857)

Bechelor of Interactive Spatial Design (hounors)

3D Modeling 1

Week 1  Subject outline & expectations
Week 2  Primitive 3D Modeling
Week 3  Cylindrical Modeling
Week 4  Box Modeling
Week 5  Boolean Modeling
Week 6  Look Development
Week 7  UV Unwrap and Texturing
Week 8  Self study
Week 9  Light
Week10-Week13 Final Project Consultation
Week14 Final Project Submission

Week 1: At the very beginning of this week's course, the teacher gave us a detailed introduction to the syllabus framework of the course, including the various contents and focuses to be learned subsequently, and also explained what was expected of us in terms of knowledge acquisition, skill enhancement, and outcome of our work. This gave me a clear understanding of the entire course and prepared me mentally for what was to come.


 Week 2: We finally started learning 3D modeling! This week was mainly about primitive 3D modeling, I was exposed to the basic modeling tools and methods of operation, and through the construction of simple geometric shapes, I got a preliminary understanding of the process and principles of 3D modeling, and felt that my spatial perception and modeling ability had been honed.


 Week 3: This week, I learned more about modeling cylindrical shapes. I learned how to accurately create, edit and optimize cylindrical objects, and mastered its unique parameter settings and deformation techniques to create more complex and realistic 3D models based on cylinders, which made me feel that my modeling skills have been enriched a bit more.




 Week 4: The focus of the course was on box modeling, where I learned to use box structures for creative combinations and detailing. The process of building models from simple cubes to complex polyhedra is very interesting, and through various manipulations of the box, I can make different styles of models and become more skillful in manipulating basic shapes.


 Week 5: Started learning Boolean modeling, which is a really powerful technique! I learned how to use Boolean operations to combine and edit multiple basic shapes to create complex and unique models, which greatly improved my modeling efficiency and flexibility, and made me realize that models can be designed in this way.



 Week 6: This week I focused on developing the appearance of the model, and learned how to select and mix materials and how to express surface texture. I tried to adjust the material properties to make the model more realistic and artistic from simple geometrical shapes, and it was very satisfying to see the visual effect of the model improved.



 Week 7: I learned about UV spreading and texturing. I learned how to unfold the surface of a 3D model in a reasonable plane, and then draw or lay texture patterns on it, and also mastered the adjustment of texture coordinates and the application of different types of textures, which made the model more vivid and detailed.

Week8:I made a simple hut for my practice.



 
 Week 9: This week I started to learn about lighting. I learned about the role and effects of different types of lighting in 3D scenes, and I learned how to set up various parameters of lighting to create different atmospheres and light and shadow effects, which made the models and scenes look more realistic and attractive.




 Week 10 - Week 13: Entering the final project stage, the teacher counseled us on the problems we encountered in the project. I got help from the teacher in determining the theme of the project, planning the process and applying the techniques, etc. I slowly improved the project plan, overcame a lot of technical difficulties, and became more confident in completing the final project.

 Week 14: After such a long time of learning and practicing, it was finally time to submit the final project. I used all the knowledge and skills I learned before to make a complete 3D work, hoping to reflect my learning and creativity in this class, looking forward to the teacher's evaluation and feedback, and feeling sad and proud for the end of this class.



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