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Showing posts from October, 2025

Interactive Design(Project 1)

Interactive Design Project 1: Website Analysis 18 October 2025 - 29 October 2025 LI YUHAN (0379857) This assignment requires selecting a website I believe has issues for analysis and modification. I chose BeansDepot, a coffee shop I love, because its warm atmosphere and beautiful decor make it a frequent spot for me to enjoy coffee and do homework. However, I consistently encounter problems when using its website to place orders, so I feel this site is the perfect choice for this assignment. The  link to website: https://www.beansdepot.com/# I created a PowerPoint presentation covering these five aspects of the project: 1.Website Description: A brief overview of the selected website. 2.Website Analysis: Current Design Evaluation User Experience (UX) Functionality 3. Redesign Objectives: Goals Target Audience 4.Design Proposal: Visual Design Concepts Rationale for Design Choices 5. User Experience Enhancements: Proposed changes to improve user experienceTechnical Considerations Thro...

Advanced Modeling and Animation (Assignment1-2)

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Advanced Modeling and Animation Assignment 1: Create Models for an Interactive Space 7 October2025- 22 October 2025 LI YUHAN (0379857) Design and Concept I started by looking at some images for inspiration, gradually establishing the general look I wanted for the two models and creating a mood board for them. Mood Board Then I conceptualized the specific forms and content of the two models. My idea is to create a mechanical octopus-themed VR attraction called Kraken Core and a drop tower ride styled like a spacecraft launcher named Vector Ascension .Then I sketched them in Procreate to facilitate subsequent 3D modeling. Kraken Core: Its head is a massive holographic projection that moves in sync with the storyline—rising, falling, rotating, and vibrating. Unlike traditional rides offering only a single sensory experience, Kraken Core combines multiple senses to deliver a truly profound immersive VR experience. Vector Ascension: Vector Ascension is a lift-and-spin ride I designed inspi...

Sonic Design(Exercises)

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Sonic Design:Projects WEEK1-WEEK14 LI YUHAN (0379857) Exercise 1 In Exercise 1, I compared the original "Flat" sample with the six equalized tracks one by one in Multitrack View. While listening carefully through headphones, I noticed distinct differences: some tracks had sharp high frequencies, others sounded muffled with excessive bass, and some presented a blurred soundstage. The objective of this practice was to use the parametric equalizer to progressively adjust frequency parameters until all modified versions closely matched the acoustic characteristics of the flat reference sample. eq1: I found the sound a bit sharp and thin compared to the flat standard tone, so I boosted the low frequencies to make it rounder and more powerful. eq1 eq2: I felt the EQ2's sound needed more body and presence, so I both lowered the bass and boosted the treble. eq2 eq3: I slightly boosted both the low and high frequencies to make it sound more immersive and a bit higher in pitch. eq3...